摘要
目的根据学龄前视障儿童玩教具严重缺乏的现实困境,在普遍关注弱势群体的社会语境下,从公益普惠的角度,探索学前视障儿童玩教类产品科学可行的研究路径,旨在为视障儿童学前教育提供配套产品的与服务。方法以包容性设计为指导思想,通过界定包容性设计的内涵,立足于视障儿童玩教具的属性和特征,提炼产品设计策略,形成以教育为根本、游戏化学习形式为手段、具身认知为补充、包容与平等为目标的研究思路,并以此为依据展开设计实践,从人文价值层面进一步确保产品在思想上构建出平等与博爱的心理空间。结论产品以包容性设计为宗旨,传递情感关怀和人文精神,使更多学龄前视障儿童平等地享受教育资源和社会关爱,为学前视障儿童玩教具的设计研究提供参考。
The work aims to explore the scientific and feasible research ideas of game teaching products for preschool visually impaired children in the social context of the general concern for vulnerable groups from the perspective of public welfare according to the current situation that preschool visually impaired children are seriously short of game teaching appliance,so as to provide supporting products and services for preschool education of visually impaired children.With inclusive design as the guiding ideology,the product design strategies were refined by defining the connotation of inclusive design based on the attributes and characteristics of visual impaired children’s game teaching appliance,thus forming a research idea that took education as the foundation,game-based learning as the means,embodied cognition as the supplement and tolerance and equality as the goal.On this basis,design practice was carried out,and the psychological space of product in equality and fraternity was constructed from the humanistic value level.The product aims to convey emotional care and humanistic spirit through inclusive design,so that more preschool visually impaired children can enjoy equal educational resources and social care,which also provides reference for the design research on game teaching appliance of preschool visually impaired children.
作者
胡新明
徐伶俐
王剑
王伟
HU Xin-ming;XU Ling-li;WANG Jian;WANG Wei(Guangdong Ocean University,Zhanjiang 524088,China;Yanshan University,Qinhuangdao 066000,China)
出处
《包装工程》
CAS
北大核心
2020年第20期139-144,共6页
Packaging Engineering
基金
2018年度教育部人文社会科学研究青年基金项目(18YJC760025)
2020年度广东海洋大学人文社会科学研究项目(C20140)。
关键词
包容性设计
学龄前视障儿童
玩教具
教育性
游戏性
具身性
包容性
inclusive design
preschool visually impaired children
game teaching appliance
education
game
embodiment
inclusiveness