期刊文献+

A unified framework for isotropic meshing based on narrowband Euclidean distance transformation

A unified framework for isotropic meshing based on narrowband Euclidean distance transformation
原文传递
导出
摘要 In this paper, we propose a simpleyet-effective method for isotropic meshing relying on Euclidean distance transformation based centroidal Voronoi tessellation(CVT). Our approach improves the performance and robustness of computing CVT on curved domains while simultaneously providing highquality output meshes. While conventional extrinsic methods compute CVTs in the entire volume bounded by the input model, we restrict the computation to a 3D shell of user-controlled thickness. Taking voxels which contain surface samples as sites, we compute the exact Euclidean distance transform on the GPU. Our algorithm is parallel and memory-efficient,and can construct the shell space for resolutions up to 20483 at interactive speed. The 3D centroidal Voronoi tessellation and restricted Voronoi diagrams are also computed efficiently on the GPU. Since the shell space can bridge holes and gaps smaller than a certain tolerance, and tolerate non-manifold edges and degenerate triangles, our algorithm can handle models with such defects, which typically cause conventional remeshing methods to fail. Our method can process implicit surfaces, polyhedral surfaces, and point clouds in a unified framework. Computational results show that our GPU-based isotropic meshing algorithm produces results comparable to state-ofthe-art techniques, but is significantly faster than conventional CPU-based implementations. In this paper, we propose a simpleyet-effective method for isotropic meshing relying on Euclidean distance transformation based centroidal Voronoi tessellation(CVT). Our approach improves the performance and robustness of computing CVT on curved domains while simultaneously providing highquality output meshes. While conventional extrinsic methods compute CVTs in the entire volume bounded by the input model, we restrict the computation to a 3D shell of user-controlled thickness. Taking voxels which contain surface samples as sites, we compute the exact Euclidean distance transform on the GPU. Our algorithm is parallel and memory-efficient,and can construct the shell space for resolutions up to 20483 at interactive speed. The 3D centroidal Voronoi tessellation and restricted Voronoi diagrams are also computed efficiently on the GPU. Since the shell space can bridge holes and gaps smaller than a certain tolerance, and tolerate non-manifold edges and degenerate triangles, our algorithm can handle models with such defects, which typically cause conventional remeshing methods to fail. Our method can process implicit surfaces, polyhedral surfaces, and point clouds in a unified framework. Computational results show that our GPU-based isotropic meshing algorithm produces results comparable to state-ofthe-art techniques, but is significantly faster than conventional CPU-based implementations.
出处 《Computational Visual Media》 2015年第3期239-251,共13页 计算可视媒体(英文版)
基金 partially supported by Ac RF RG40/12 MOE2013-T2-2-011 partially supported by National Natural Science Foundation of China (Nos. 61432003 and 61322206) the TNList Cross-discipline Foundation partially supported by HKSAR Research Grants Council (RGC) General Research Fund (GRF), CUHK/14207414
关键词 centroidal Voronoi tessellation(CVT) Euclidean distance transformation GPU isotropic meshing polygonal meshes point clouds implicit surfaces centroidal Voronoi tessellation(CVT) Euclidean distance transformation GPU isotropic meshing polygonal meshes point clouds implicit surfaces
  • 相关文献

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部