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基于WindML的操纵杆驱动设计及多指针实现

Design and Multi-pointer Implementation of Joystick Driver Based on WindML
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摘要 针对模拟操作杆的操作特点,通过对WindML输入设备驱动的机理分析,提出了一种基于WindML的多指针设备的驱动方法。首先介绍了WindML软件开发包(SDK)和驱动程序开发包(DDK)两个组件,然后介绍了基于WindML的指针工作原理和详细描述了操纵杆、驱动代码设计、系统WindML配置,最后通过分析WindML输入设备驱动的机理,实现了基于WindML的多指针设备的驱动程序开发。实践结果表明,论文实现了基于WindML的多个指针设备的同时使用。 According to the characteristics of the simulation Joystick,by analyzing the mechanism of WindML input device drivers,a drive method based on WindML multi-pointer device driver is proposed. Firstly introduces WindML software development kit(SDK) and driver development kit(DDK) two components,then introduces the pointer principle based on WindML and describes in detail the joystick,driver code design,system WindML configuration,finally by analysis the mechanism of WindML input device drivers,realized multi-pointer device driver development based on WindML.Practice results show that multi-pointer device used at the same time is realized based on WindML.
作者 唐建 邓涵
出处 《机电产品开发与创新》 2016年第2期64-67,共4页 Development & Innovation of Machinery & Electrical Products
关键词 WINDML 驱动开发 多指针设备 WindML driver development multi-pointer device
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