摘要
战争模拟必须紧贴军事训练任务需求。当需要进行"广域对抗,局部高仿"时,现有的仿真系统往往难以胜任。所以,必须解决大范围想定下的局部行动的建模问题,多分辨率建模是解决这一难题较为有效的方法之一。基于这一考虑,从概念建模的角度出发,提出一种基于EBI框架的战争模拟多分辨率建模方法。从战争系统的构成要素:实体、行为和交互三个方面分别研究了多分辨率模型的聚合解聚问题。通过对多分辨率建模方法的规范化、形式化描述,为战争模拟系统的数学建模和程序建模提供参考。
Wargame must be ctose to the requirements of military training mission. When we need for "the widely confronting and the local high-solution simulating", the existing simulation systems are not competent. So, we have to model the local action of the wider scenario, and multi-resolution modeling is one of better solutions to this prob- lem. Based on this consideration, the modeling method for multi-resolution modeling based on the EBI framework was put forward from the perspective of conceptual modeling. Furthermore, on the base of this framework, the aggregation/desegregation of multi-resolution model was studied from the three essential aspects of the elements of war system: entity, behavior and interaction. By using standardized and formalized description method, the multi-resolution model was described, which can be the reference for following math modeling and program modeling.
出处
《计算机仿真》
CSCD
北大核心
2014年第9期1-4,9,共5页
Computer Simulation
基金
国家自然科学基金(61273189
61374179)
关键词
战争模拟
多分辨率
概念建模
聚合解聚
Wargame
Multi-resolution
Conceptual modeling
Aggregate and desegregate