期刊文献+

人体运动的稀疏语义参数化模型与交互式合成 被引量:2

A Sparse Semantic Parametric Model for Interactive Motion Synthesis
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摘要 为了解决参数化运动合成方法中普遍存在的参数结构不统一和可理解性差的问题,提出一种稀疏语义参数化模型.该模型对预处理后的运动样本进行时序成组的稀疏主成分分析,得到若干个稀疏基向量;将运动参数表示为原始变量的稀疏线性组合,而组合系数对应着稀疏基向量的分量,因此运动参数具有鲜明语义.实验结果表明,采用文中模型只需简单地修改运动参数的数值,就能够实时地控制如摆臂幅度、肘部弯曲程度、行走路径、步幅、跳跃距离等运动属性,从而直观、高效地合成出符合用户要求的逼真运动. Since the parameters of existing parametric motion synthesis approaches are structure- inconsistent and have less intuitive meanings, we propose a sparse semantic parametric model. Our method extracts several sparse bases vectors based on Sparse Principal Component Analysis and Group Lasso, so that the original motion is represented as the linear combination of these bases and their weights in the combination corresponds to the motion parameters. Our experiments demonstrate the extracted bases have intuitive meanings, and each motion parameter controls motions in a specific aspect. Taking the walking motion as an example, our method can easily adjust stride, swinging ranges of arms, etc. by modifying the parameters.
出处 《计算机辅助设计与图形学学报》 EI CSCD 北大核心 2013年第3期341-349,共9页 Journal of Computer-Aided Design & Computer Graphics
基金 江苏省2011年度普通高校研究生科研创新计划项目(CXLX11_0260) 南京理工大学自主科研专项计划资助项目(2011YBXM79)
关键词 运动捕获数据 交互式运动合成 运动建模 运动重用 稀疏主成分分析 GROUP lasso 高斯混合模型 motion capture principal component analysis interactive motion synthesis motion modeling motion reusing sparsegroup lasso~ Gaussian mixture model
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参考文献26

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  • 2Kovar L, Gleicher M. Flexible automatic motion blending with registration curves [C] //Proceedings of the ACM SIGGRAP H/Eurographics Symposium on Computer Animation. Aire-la-Ville: Eurographics Association Press, 2003:214-224.
  • 3Min J Y, Chen Y L, Chai J X. Interactive generation of human animation with deformable motion models [J]. ACM Transactions on Graphics, 2009, 29(1) : Article No. 9.
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二级参考文献134

  • 1L Kovar, M Gleicher, F Pighin. Motion Graphs[J]. ACM Transactions on Graphics, 2002, 21 (3) : 473 -482.
  • 2M Gleicher, H J Shin, L Kovar, A Jepsen. Snap - together motion: Assembling run- time animation [ J]. ACM Transactions on Graphics, 2003, 22(3 ): 702- 702.
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  • 5S I Park, H J Shin, S Y Shin. On -line locomotion generation based on motion blending[ C]. Proceedings of ACM Siggraph Symposium on Computer Animation, 2002. 105 -111.
  • 6S I Park, H J Shin, S Y Shin. On - line motion blending for real - time locomotion generation [ J]. Computer Animation and Virtual Worlds, 2004, 15(3): 125-138.
  • 7L Kovar, M Gleicher. Automated extraction and parameterization of motions in large data sets [ J]. ACM Transactions on Graphics, 2004, 23(3) : 559 - 568.
  • 8H J Shin, H S Oh. Fat graphs : Constructing an interactive character with continuous controls [ C ]. Proceedings of ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2006. 291 - 298.
  • 9R Heck And M Gleicher. Parametric motion graphs[ C]. Proceedings of ACM Symposium on Interactive 3D Graphics, 2007. 129 - 136.
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共引文献48

同被引文献30

  • 1Kovar L, Gleicher M, Pighin F. Motion graphs. ACM Trans- actions on Graphics (TOG), 2002, 21(3): 473-482.
  • 2Kovar L, Gleicher M. Flexible automatic motion blend- ing with registration curves. In: Proceedings of the 2003 ACM SIGGRAPH/Eurographics Symposium on Computer Animation. Switzerland: Eurographics Association, 2003. 214-224.
  • 3Min J Y, Chen Y L, Chai J X. Interactive generation of human animation with deformable motion models. ACM Transactions on Graphics (TOG), 2009, 29(1): Article No. 9.
  • 4Kwon T, Shin S Y. Motion modeling for on-line locomo- tion synthesis. In: Proceedings of the 2005 ACM SIG- GRAPH/Eurographics Symposium on Computer Anima- tion. Los Angeles, CA, USA: ACM, 2005. 29-38.
  • 5Heck R, Gleicher M. Parametric motion graphs. In: Pro- ceedings of the 2007 Symposium on Interactive 3D Graph- ics and Games. Seattle, Washington, USA: ACM, 2007. 129-136.
  • 6Kovar L, Gleicher M. Automated extraction and parameter- ization of motions in large data sets. ACM Transactions on Graohics, 2004, 23(3): 559-568.
  • 7Park S I, Shin H J, Kim T H, Shin S Y. On-line motion blending for real-time locomotion generation. Computer An- imation and Virtual Worlds, 2004, 15(3-4): 125-138.
  • 8Shin H J, Lee J. Motion synthesis and editing in low- dimensional spaces. Computer Animation and Virtual Worlds, 2006, 17(3-4): 219-227.
  • 9Liu H, He F, Cai X T, Chen X, Chen Z. Human mo- tion synthesis using window-based local principal compo- nent analysis. In: Proceedings of the 12th International Con- ference on Computer-Aided Design and Computer Graph- ics (CAD/Graphics). Washington D.C., USA: IEEE, 2011. 282-287.
  • 10Zou H, Hastie T, Tibshirani R. Sparse principal component analysis. Journal of Computational and Graphical Statistics, 2006, 15(2): 265-286.

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