摘要
为了建立具备通用性、可复用性以及可扩展性的虚拟战场环境系统,提出了将面向对象建模语言UML引入虚拟战场环境设计的方法。在确定系统开发目标的基础上,对系统进行了功能需求模型、静态模型、动态模型的设计,抽象出虚拟战场仿真系统的共同功能特征,最终进行了系统实现。实验结果表明,该方法增强了建模的直观性和易理解性,使得虚拟战场环境的开发具有可靠性高、模型重用性好、易于扩充和开发周期短等优点。
To build a universal, reusable and extensible of the virtual battlefield system, object-oriented UML is used in the process of the design of the virtual battlefield system. Based on the confined developmental goal, the demand model, static model, dynamic model are designed, and the common characteristics of the system are analyzed. Facts prove that this method strengthens modeling' s visibility and understandability, and it has many advantages such as high reliability, good reusability and short developmental period.
出处
《计算机工程与设计》
CSCD
北大核心
2010年第22期4920-4923,共4页
Computer Engineering and Design
基金
国家自然科学基金项目(60873110
60533090)