期刊文献+

基于增强现实技术的圆明园景观数字重现 被引量:43

Digital Reconstruction of Yuan Ming Yuan Based on Augmented Reality Technology
在线阅读 下载PDF
导出
摘要 提出基于关键帧匹配的增强现实跟踪注册算法,实现圆明园大水法遗址的数字重现。并采用随机树的方法将特征点的匹配问题转化为特征模式分类问题,解决图像间的宽基线特征匹配。基于该算法构建出基于视频透视式头盔显示器的移动增强现实系统。实验验证表明,该方法具有实时、鲁棒,适用于户外跟踪注册。 A keyframe based augmented reality registration algorithm was proposed applying for the digital reconstruction of the Yuanmingyuan heritage site. Randomized tree method was used to solve the wide-baseline matching of keypoints extracted from the input image to those keyframes as a classification problem. A video see-through mobile augmented reality system was built to test this algorithm. Experimental test demonstrates that this algorithm is real-time, robustness and effective for outdoor tracking.
出处 《系统仿真学报》 CAS CSCD 北大核心 2010年第2期424-428,共5页 Journal of System Simulation
基金 国家高技术发展计划(863计划)(2007AA01Z325) 国家自然科学基金(60903070 60673198 60827003) 教育部长江学者和创新团队发展计划项目(IRT0606)
关键词 户外增强现实 跟踪定位 随机树 特征匹配 outdoor augmented reality camera tracking randomized tree feature matching
  • 相关文献

参考文献13

  • 1R Azuma, Y Baillot, R Behringer, et al. Recent advances in augmented reality [J]. Computer Graphics and Applications (S0272-1716), 2001, 21(6): 34-47.
  • 2M Zaeh, W Vogl. Interactive laser-projection for programming industrial robots [C]// Proc. Filth IEEE/ACM international symposium on mixed and augmented reality. USA: ACM, 2006: 125-128.
  • 3A State, D Chen, C Tector, et al. Case study: observing a volume- rendered fetus within a pregnant patient [C]//Proc. IEEE visualization. USA: IEEE, 1994: 364-368.
  • 4S Julier, Y Baillot, M Lanzagorta. BARS: batterfield augmented reality system [M]// NATO symposium on information processing techniques for military systems. USA: NATO, 2000.
  • 5John Boudreau. AT&T park leading the way in digitally enhanced baseball [EB/OL] (2009-7-17) [2009-12-1 ]. http://www, sportvision.com.
  • 6D Stricker, P Daehne, F Seibert, et al, Design and Development Issues for an Archeoguide: An Augmented Reality Based Cultural Heritage on-site Guide [C]// International Conference on Augmented, VLrtual Environments and Three-Dimensional Imaging, USA: ACM, 2001: 161-168.
  • 7George Papagiarmakis, Se'bastien Schertenleib, Brian O'Kannedy, et al. Mixing virtual and real scenes in the site of ancient Pompeii [J]. J. Computer Animation and Virtual Worlds: (S1546-4261), 2005, 16(1): 11-24.
  • 8Jing Chen, Yongtian Wang, Qi Shi, Dayuan Yan. Vision-based Augmented Reality System [C]// International Conference on Virtual Reality and its Application in Industry. USA: SPIE, 2002:15-20.
  • 9明德烈,柳健,田金文.增强现实中的虚实注册技术研究[J].中国图象图形学报(A辑),2003,8(5):557-561. 被引量:12
  • 10常勇,何宗宜.基于ARToolKit的地下管网增强现实研究[J].武汉大学学报(信息科学版),2005,30(4):345-347. 被引量:8

二级参考文献13

  • 1[1]Azuma RT. A survey of augmented reality[J]. Tele-operators and Virtual Environments, 1997, 6(4): 355~385.
  • 2[2]Kutulakos K N, Vallino J R. Calibration-free augmented reality [J ]. IEEE Transactions on Visualization and Computer Graphics, 1998, 4(1): 1~20.
  • 3[3]Durlach N I, Mayor A S. Virtual reality: Scientific and technological challengers[M]. Washington, DC USA: National Academy Press, 1995: 234~256.
  • 4[4]Ullman S, Basri R. Recognition by linear combinations of models[J]. IEEE Transactions on Pattern Analysis and Machine Intelligence, 1991, 13(10): 992~1006.
  • 5[5]Koenderink J J, Van Doom J J. Affine structure from motion [J]. Journal of the Optical Society of America A, 1991, 8(2):377~385.
  • 6[6]Barrett E B, Brill M H, Payton P M. Invariant linear methods in photogrammetry and model-matching[A]. In: Mundy J I.,Zisserman A. Editors: Geometric Invariance in Computer Vision [M]. Cambridge Massachusetts, USA: The MIT Press, 1992:277~292.
  • 7Azuma R T. A Survey of Augmented Reality. Teleperators and Virtual Environments,1997,6(4): 355~385.
  • 8ARToolKit.http://www.hitl.washington.edu/artoolkit/,2003.
  • 9齐国梁.[D].武汉:武汉大学,2004.
  • 10李炼恒,赵俊三.中山市地下管线管理信息系统的开发建设研究[J].地矿测绘,2002,18(1):4-6. 被引量:27

共引文献18

同被引文献417

引证文献43

二级引证文献203

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部