摘要
提出了基于3DSmax和VR-Platform(VRP)的景观漫游系统的设计方法,即使用3DSmax构建场景模型,然后利用VRP实现场景的实时漫游。以一个典型景观场景为例,实现了漫游系统的开发,取得了较高的实时性和良好的视觉效果。
This paper proposes an approach of three-dimensional landscape walkthrough system based on 3DS max and VR-Plafform(VRP) , which uses 3DS max for scene model construction and VRP for real-time walkthrough. This paper realized the walkthrough system with a typi- cal landscape scene as example. This system has high real-time and good visual effects.
出处
《安徽农业科学》
CAS
北大核心
2009年第32期16139-16141,共3页
Journal of Anhui Agricultural Sciences