摘要
基于空气动力学和牛顿运动定律研究了焰火的形态建模、物理运动方程及其控制方法,同时分析了基于GPU的粒子系统的运行机制,给出了适用于GPU并行计算的双纹理缓存结构,并在此基础上提出了基于GPU的焰火粒子系统框架,实现了视景仿真应用中真实感焰火的实时模拟。基于GPU的粒子系统充分挖掘了GPU的并行计算能力,实验证明本方法可基于普通PC平台实现焰火运动和形态的实时逼真模拟。
Aerodynamics and particle dynamics were employed to investigate the conformation of firework, and several parameters were distilled to control the appearance of firework expediently. Besides, the structure of GPU based particle system was analyzed, and a memory structure double texture buffer was proposed using to fully exploit the parallel computational capability of GPU. Based on these, a fireworks particle system model which achieved the real-time simulation of fireworks on PCs was proposed.
出处
《系统仿真学报》
EI
CAS
CSCD
北大核心
2008年第24期6725-6729,共5页
Journal of System Simulation