摘要
通过对国内外典型的海浪建模和绘制方法的研究,提出一种新的海浪模拟方法。该方法基于Gerstner-Rankine模型,引入概率统计思想,建立包括波浪折射在内的海浪模型,并采用基于立方体映射的方法实时计算海洋表面纹理,生成了真实感较强的海浪效果,再现了海天一体化场景。实验结果表明能满足数字化海战场环境的逼真性和实时性需求。
The main methods of modeling and rendering of ocean wave were analyzed, and then a new simulation method of ocean wave is presented based on Gerstner-Rankine model with the idea of probability statistics. The refraction of ocean waves can be created with the method. Cube mapping is adopted to compute the texture of ocean wave in real-time. A realistic ocean scene can be rendered in real-time. Results show that the method can meet the requirements of digital naval battlefield in reality and real-time.
出处
《工程图学学报》
CSCD
北大核心
2008年第2期77-82,共6页
Journal of Engineering Graphics