摘要
对基于Vega Prime的弹箭视景仿真的特点进行了总结,并对MFC对话框开发条件涉及到的关键技术进行了详细的阐述,给出了可行的解决办法。这些关键技术对于远程导弹、运载火箭、卫星、宇宙飞船等各类飞行器的视景仿真开发都具有很高的通用性和实用性。
The paper summarizes the characteristics of spacecraft visual simulation development using Vega Prime. and gives detail analyses to the key technologies based on the condition of MFC dialog environment, as well as proper solutions. The presented principles are of high generality and usability for the visual simulation developments of spacecraft such as long-range missiles, rockets and man-made satellites.
出处
《弹箭与制导学报》
CSCD
北大核心
2007年第4期222-225,共4页
Journal of Projectiles,Rockets,Missiles and Guidance