期刊文献+

大规模多分辨率地形模型简化生成方法 被引量:13

Simplifying the Generation of Large-Scale and Multi-resolution Terrain Model
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摘要 针对地形的四叉树简化技术 ,提出一个简单的裂缝消除算法 该算法不使用递归同样可以使四叉树满足约束条件 ,简化结果不存在T型连接 利用该算法实现了地形数据的实时显示 。 The technique of large-terrain rendering is still in progress. This paper proposes a simple algorithm of crack elimination used in the quad-tree simplification procedure of terrain. The method does not use recursion, when it converts a quad-tree to a restricted quad-tree. The resultant mesh generated is continuous without T-junction. In taking advantage of this algorithm, real-time rendering of large-terrain is achieved. Finally, further improvement is also proposed.
出处 《计算机辅助设计与图形学学报》 EI CSCD 北大核心 2005年第2期273-278,共6页 Journal of Computer-Aided Design & Computer Graphics
基金 国家"八六三"高技术研究发展计划 (2 0 0 2AA13 40 3 0 )
关键词 大规模地形显示 四叉树 裂缝消除 T型连接 递归 large-terrain rendering quad-tree crack elimination T-junction recursion
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参考文献10

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二级参考文献13

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