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Improving Behavior of Computer Game Bots Using Fictitious Play 被引量:1
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作者 Ushma Kesha patel purvag patel +1 位作者 Henry Hexmoor Norman Carver 《International Journal of Automation and computing》 EI 2012年第2期122-134,共13页
In modern computer games, "bots" - intelligent realistic agents play a prominent role in the popularity of a game in the market. Typically, bots are modeled using finite-state machine and then programmed via simple ... In modern computer games, "bots" - intelligent realistic agents play a prominent role in the popularity of a game in the market. Typically, bots are modeled using finite-state machine and then programmed via simple conditional statements which are hard-coded in bots logic. Since these bots have become quite predictable to an experienced games' player, a player might lose interest in the game. We propose the use of a game theoretic based learning rule called fictitious play for improving behavior of these computer game bots which will make them less predictable and hence, more a enjoyable game. 展开更多
关键词 AGENTS computer game bots fictitious play game theory LEARNING Nash equilibrium.
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