期刊文献+
共找到8篇文章
< 1 >
每页显示 20 50 100
面向视频会议的多功能手写笔白板系统及协同工作的研究 被引量:6
1
作者 丁怀东 任向实 +3 位作者 肖幪 张幸 殷继彬 邹疆 《昆明理工大学学报(理工版)》 2004年第4期116-120,125,共6页
将电子笔的多功能手写模式引入视频会议 .开发了模拟毛笔、钢笔、铅笔、浓淡笔、水溶笔、枯笔等自然笔特性的一系列电子笔功能 .设计出了功能丰富、更具个性化表现力的手写电子白板系统 ,以满足人们网上技术交流所需要的视觉、听觉和手... 将电子笔的多功能手写模式引入视频会议 .开发了模拟毛笔、钢笔、铅笔、浓淡笔、水溶笔、枯笔等自然笔特性的一系列电子笔功能 .设计出了功能丰富、更具个性化表现力的手写电子白板系统 ,以满足人们网上技术交流所需要的视觉、听觉和手写三大自然习惯的要求 ,大大增强了现有视频会议的个性化交互性能 .在多功能手写电子笔白板系统的基础上 ,还开发了相应的手写模式计算机网络协同工作 (CSCW)的实验模型 .并在实验室局域网和昆明理工大学校园网上进行了测试 ,效果良好 。 展开更多
关键词 视频会议 电子笔 计算机模拟 电子白板 CSCW
在线阅读 下载PDF
电子书画系统中毛笔笔型的模拟研究 被引量:8
2
作者 郭丽 任向实 丁怀东 《昆明理工大学学报(理工版)》 2002年第6期83-87,共5页
对电子书画系统中毛笔笔型的模拟进行了初步的研究 .根据力学原理经过大量的试验及书法家的实感要求 ,提出了毛笔压感数学模型 ,并根据毛笔楷书的字形及毛笔运笔中笔形变化的特点开发研究了较优的毛笔笔划模型 .在此基础上 ,综合利用图... 对电子书画系统中毛笔笔型的模拟进行了初步的研究 .根据力学原理经过大量的试验及书法家的实感要求 ,提出了毛笔压感数学模型 ,并根据毛笔楷书的字形及毛笔运笔中笔形变化的特点开发研究了较优的毛笔笔划模型 .在此基础上 ,综合利用图形学、图像处理的相关理论和技术 ,实现了电子笔对真实毛笔的计算机模拟 ,并已取得了较好的阶段性效果 .本文将对主要研究及实例进行介绍 . 展开更多
关键词 电子书画系统 毛笔笔型 模拟 电子笔 毛笔书法 图形学 图像处理 数学模型 计算机应用
在线阅读 下载PDF
基于笔的人机界面和人机交互发展方向 被引量:8
3
作者 任向实 关志伟 +2 位作者 张高 戴国忠 守屋慎次 《计算机科学》 CSCD 北大核心 2001年第4期82-86,共5页
1 引言 随着计算机时代的到来和发展,基于笔交互的计算技术越来越受到人们的关注.早在1991年2月美国微软公司和GO公司分别发布了笔输入操作系统Windows for Pen,PenPoint[2],接着有Apple公司的Newton, 和General Magic 的 Magic Cap等,... 1 引言 随着计算机时代的到来和发展,基于笔交互的计算技术越来越受到人们的关注.早在1991年2月美国微软公司和GO公司分别发布了笔输入操作系统Windows for Pen,PenPoint[2],接着有Apple公司的Newton, 和General Magic 的 Magic Cap等,这些系统和产品的出现及发展大大推动了基于笔交互的计算模式和笔交互技术的发展.以此为推动力,特别是在日美等国,各式各样的试验产品及商品相继推出,自此笔输入设备成为投资和开发的热点.随着笔交互的硬件和软件系统的发展,美国Xerox PARC的Weiser提倡的无处不在的计算模式(ubiquitous computing[25,26]更把笔交互的研究推向了高潮.在笔交互提出的初期,也有人曾经对笔输入持怀疑或轻视的态度.尽管如此,笔输入的研究开发与市场开拓仍然保持并行发展,特别是当今世界上采用笔输入的电子笔记本,移动式信息机器,电子黑板以及各种绘图软件的开发和销售使用. 展开更多
关键词 人机界面 人机交互 软件开发 计算机
在线阅读 下载PDF
从人机交互到人机共协计算——人机关系的思想演化和未来展望
4
作者 王晨 任向实 《科技导报》 CAS CSCD 北大核心 2024年第8期6-20,共15页
作为跨学科领域,人机交互已成为推动信息时代发展、将计算技术惠及大众的重要动力。在回顾当下人机交互领域进展的同时,探寻技术背后的思想演化路径,尝试阐述一个更为宏观地看待人机关系和未来创新的哲学认识,其中包括:简述人机交互的... 作为跨学科领域,人机交互已成为推动信息时代发展、将计算技术惠及大众的重要动力。在回顾当下人机交互领域进展的同时,探寻技术背后的思想演化路径,尝试阐述一个更为宏观地看待人机关系和未来创新的哲学认识,其中包括:简述人机交互的定位和贡献;从人机交互的历史分析当下技术现象的演化过程;通过理解人机之间的相克问题,提出“人机共协计算”理论,讨论人与技术的理想关系。基于以上认识,从学术思想、研究教育、人类社会影响、信息传播和产品技术5个方面提出建议,以期为未来人机交互和相关信息技术的发展提供一些方向性启发。 展开更多
关键词 人类生存 人机理想关系 人机交互 人机共协计算 身-知-心
原文传递
从人机交互到人机共协计算
5
作者 王晨 任向实 《新华文摘》 2024年第16期120-125,共6页
近年来随着数字化浪潮延展至人类生活的各个场景,人机交互(human-computer interaction,HCI)逐渐从一个陌生的专业名词潜移默化地进入人们的视野,“交互”“体验”“设计”等词汇越来越普遍地成为技术报道的切入方式。用户对数字产品的... 近年来随着数字化浪潮延展至人类生活的各个场景,人机交互(human-computer interaction,HCI)逐渐从一个陌生的专业名词潜移默化地进入人们的视野,“交互”“体验”“设计”等词汇越来越普遍地成为技术报道的切入方式。用户对数字产品的使用评价也更多集中在对交互的直接感受,而非具体的技术参数或算法。当今社会,绝大多数人都可以随时随地使用智能手机,其中就包括各种人机交互理论和技术,从用户可见的窗口菜单系统(WIMP)到看不见的交互系统可用性和易用性设计等,人机交互与人类现代生活深深绑定。 展开更多
关键词 人机交互 系统可用性 专业名词 窗口菜单 智能手机 WIMP 数字化浪潮 易用性设计
原文传递
A Context—Aware Infrastructure for Supporting Applications with Pen—Based Interaction 被引量:5
6
作者 栗阳 关志伟 +2 位作者 戴国忠 任向实 韩勇 《Journal of Computer Science & Technology》 SCIE EI CSCD 2003年第3期343-353,共11页
Pen-based user interfaces which leverage the affordances of the pen provide userswith more flexibility and natural interaction. However, it is difficult to construct usable pen-baseduser interfaces because of the lack... Pen-based user interfaces which leverage the affordances of the pen provide userswith more flexibility and natural interaction. However, it is difficult to construct usable pen-baseduser interfaces because of the lack of support for their development. Toolkit-level support has beenexploited to solve this problem, but this approach makes it hard to gain platform independence,easy maintenance and easy extension. In this paper a context-aware infrastructure is created,called WEAVER, to provide pen interaction services for both novel pen-based applications andlegacy GUI-based applications. WEAVER aims to support the pen as another standard interactivedevice along with the keyboard and mouse and present a high-level access interface to pen input.It employs application context to tailor its service to different applications. By modeling theapplication context and registering the relevant action adapters, WEAVER can offer services,such as gesture recognition, continuous handwriting and other fundamental ink manipulations, toappropriate applications. One of the distinct features of WEAVER is that off-the-shelf GUI-basedsoftware packages can be easily enhanced with pen interaction without modifying the existing code.In this paper, the architecture and components of WEAVER are described. In addition, examplesand feedbacks of its use are presented. 展开更多
原文传递
Assisting Visually Impaired People to Acquire Targets on a Large Wall-Mounted Display
7
作者 Kibum Kim Member +3 位作者 ACM IEEE 任向实 Senior Member 《Journal of Computer Science & Technology》 SCIE EI CSCD 2014年第5期825-836,共12页
Large displays have become ubiquitous in our everyday lives, but these displays are designed for sighted people.This paper addresses the need for visually impaired people to access targets on large wall-mounted displa... Large displays have become ubiquitous in our everyday lives, but these displays are designed for sighted people.This paper addresses the need for visually impaired people to access targets on large wall-mounted displays. We developed an assistive interface which exploits mid-air gesture input and haptic feedback, and examined its potential for pointing and steering tasks in human computer interaction(HCI). In two experiments, blind and blindfolded users performed target acquisition tasks using mid-air gestures and two different kinds of feedback(i.e., haptic feedback and audio feedback). Our results show that participants perform faster in Fitts' law pointing tasks using the haptic feedback interface rather than the audio feedback interface. Furthermore, a regression analysis between movement time(MT) and the index of difficulty(ID)demonstrates that the Fitts' law model and the steering law model are both effective for the evaluation of assistive interfaces for the blind. Our work and findings will serve as an initial step to assist visually impaired people to easily access required information on large public displays using haptic interfaces. 展开更多
关键词 haptic I/O auditory(non-speech) feedback interaction style human computer interaction visually impaired people
原文传递
Designing Motion Gesture Interfaces in Mobile Phones for Blind People
8
作者 Nem Khan Dim 任向实 +2 位作者 Senior Member ACM IEEE 《Journal of Computer Science & Technology》 SCIE EI CSCD 2014年第5期812-824,共13页
Despite the existence of advanced functions in smartphones, most blind people are still using old-fashioned phones with familiar layouts and dependence on tactile buttons. Smartphones support accessibility features in... Despite the existence of advanced functions in smartphones, most blind people are still using old-fashioned phones with familiar layouts and dependence on tactile buttons. Smartphones support accessibility features including vibration, speech and sound feedback, and screen readers. However, these features are only intended to provide feedback to user commands or input. It is still a challenge for blind people to discover functions on the screen and to input the commands. Although voice commands are supported in smartphones, these commands are difficult for a system to recognize in noisy environments. At the same time, smartphones are integrated with sophisticated motion sensors, and motion gestures with device tilt have been gaining attention for eyes-free input. We believe that these motion gesture interactions offer more efficient access to smartphone functions for blind people. However, most blind people are not smartphone users and they are aware of neither the affordances available in smartphones nor the potential for interaction through motion gestures. To investigate the most usable gestures for blind people, we conducted a user-defined study with 13 blind participants. Using the gesture set and design heuristics from the user study, we implemented motion gesture based interfaces with speech and vibration feedback for browsing phone books and making a call. We then conducted a second study to investigate the usability of the motion gesture interface and user experiences using the system. The findings indicated that motion gesture interfaces are more efficient than traditional button interfaces. Through the study results, we provided implications for designing smartphone interfaces. 展开更多
关键词 DESIGN motion gesture user-defined study
原文传递
上一页 1 下一页 到第
使用帮助 返回顶部